A very special indie project that allowed me to combine my linguistic and literary expertise as a narrative designer, translator, proofreader, and LQA specialist. Together with Association The Project, we're working on a game with a powerful message.
Worked on a major AAA title with an outstanding team. I was primarily responsible for translating side quests, with the main challenge being to preserve the game's tone and style.
I enjoyed proofreading this story-driven simulator, focusing on tone and character voice while preserving the narrative designers’ unique styles and ensuring accuracy. Teamwork made this process especially rewarding.
This project required a great deal of creativity to bring imaginary creatures to life. Together with the excellent linguists at Fugu, we rose to the challenge in each of our languages.
It was primarily a solo translation and proofreading project for an independently developed roguelike game. The project required close attention to variables and tags.
Proofreading another translator's work is always a delicate balance: respecting their choices while ensuring accuracy and consistency. A great collaboration with Sasha Kisina on this old-school game.
Proofreading another translator's work is always a delicate balance: respecting their choices while ensuring accuracy and consistency. A great collaboration with Oleksii Tsapov on this old-school game.
Working on projects that remind humanity of our biggest threat — ourselves — is inspiring. Translating such topics feels like sending a message to many people and helping make the world better.
One of my biggest projects, with many challenges: extensive fact-checking, research, consulting transliteration rules, encyclopedias — and now players around the world can build their own news empire in the 1930s.
This game has a clear ecological message, and the goal was to raise awareness without sounding moralizing. Translation is about choosing the right words — finding them is my main focus.
The main focus in any genre, especially strategy games, is clarity. They demand a lot of player attention, so the translator must ease immersion. As with every project, I paid extra attention to genre-specific features.